akinator.py

Quick Examples

Here’s a quick little example of the library being used to make a simple, text-based Akinator game:

import akinator

aki = akinator.Akinator()

q = aki.start_game()

while aki.progression <= 80:
    a = input(q + "\n\t")
    if a == "b":
        try:
            q = aki.back()
        except akinator.CantGoBackAnyFurther:
            pass
    else:
        q = aki.answer(a)
aki.win()

correct = input(f"It's {aki.first_guess['name']} ({aki.first_guess['description']})! Was I correct?\n{aki.first_guess['absolute_picture_path']}\n\t")
if correct.lower() == "yes" or correct.lower() == "y":
    print("Yay\n")
else:
    print("Oof\n")

Here’s the same game as above, but using the async version of the library instead:

from akinator.async_aki import Akinator
import akinator
import asyncio

aki = Akinator()

async def main():
    q = await aki.start_game()

    while aki.progression <= 80:
        a = input(q + "\n\t")
        if a == "b":
            try:
                q = await aki.back()
            except akinator.CantGoBackAnyFurther:
                pass
        else:
            q = await aki.answer(a)
    await aki.win()

    correct = input(f"It's {aki.first_guess['name']} ({aki.first_guess['description']})! Was I correct?\n{aki.first_guess['absolute_picture_path']}\n\t")
    if correct.lower() == "yes" or correct.lower() == "y":
        print("Yay\n")
    else:
        print("Oof\n")
    await aki.close()

loop = asyncio.get_event_loop()
loop.run_until_complete(main())
loop.close()

Documentation

The async version of this library works almost exactly the same as the regular, non-async one. For the most part, both have the same classes, names of functions, etc. Any differences will be noted.

Version Information:

>>> import akinator
>>> akinator.__version__

class Akinator()

A class that represents an Akinator game.

The first thing you want to do after creating an instance of this class is to call Akinator.start_game().

To get the regular Akinator class, make sure you’ve put import akinator at the top of your code. From there you can easily access the class via akinator.Akinator().

To get the async version of the class, make sure you have import akinator.async_aki or from akinator.async_aki import Akinator in your code and you’ll be able to get the async Akinator class just as easily (Refer to the code examples above).

Functions

Note

In the async version, all the below functions are coroutines and must be awaited

start_game(language=None, child_mode=False)

Start an Akinator game. Run this function first before the others. Returns a string containing the first question

The language parameter can be left as None for English, the default language, or it can be set to one of the following (case-insensitive):

  • en: English (default)

  • en_animals: English server for guessing animals. Here, Akinator will attempt to guess the animal you’re thinking instead of a character

  • en_objects: English server for guessing objects. Here, Akinator will attempt to guess the object you’re thinking instead of a character

  • ar: Arabic

  • cn: Chinese

  • de: German

  • de_animals: German server for guessing animals

  • es: Spanish

  • es_animals: Spanish server for guessing animals

  • fr: French

  • fr_animals: French server for guessing animals

  • fr_objects: French server for guessing objects

  • il: Hebrew

  • it: Italian

  • it_animals: Italian server for guessing animals

  • jp: Japanese

  • jp_animals: Japanese server for guessing animals

  • kr: Korean

  • nl: Dutch

  • pl: Polish

  • pt: Portuguese

  • ru: Russian

  • tr: Turkish

  • id: Indonesian

You can also put the name of the language spelled out, like spanish, korean, french_animals, etc. If you put something else entirely, then then the InvalidLanguageError exception will be raised

The child_mode parameter is False by default. If it’s set to True, then Akinator won’t ask questions about things that are NSFW

Important Note: In the async version of the class, there’s a third parameter: client_session (None by default). Here you can optionally specify an aiohttp ClientSession for the class functions to use when making API requests. If unspecified, a new ClientSession will be created

answer(ans)

Answer the current question, which you can find with Akinator.question. Returns a string containing the next question

The ans parameter must be one of these (case-insensitive):

  • yes or y or 0 for YES

  • no or n or 1 for NO

  • i or idk or i dont know or i don't know or 2 for I DON’T KNOW

  • probably or p or 3 for PROBABLY

  • probably not or pn or 4 for PROBABLY NOT

If it’s something else, then the InvalidAnswerError exception will be raised

back()

Goes back to the previous question. Returns a string containing that question

If you’re on the first question and you try to go back, the CantGoBackAnyFurther exception will be raised

win()

Get Aki’s guesses for who the person you’re thinking of is based on your answers to the questions so far

This function defines and returns the variable Akinator.first_guess, a dictionary describing his first choice for who you’re thinking about. The three most important values in the dict are name (character’s name), description (description of character), and absolute_picture_path (direct link to image of character) Here’s an example of what the dict looks like:

{'absolute_picture_path': 'https://photos.clarinea.fr/BL_25_en/600/partenaire/c/2367495__1106501382.png',
 'award_id': '-1',
 'corrupt': '0',
 'description': 'Entrepreneur',
 'flag_photo': 0,
 'id': '49291',
 'id_base': '2367495',
 'name': 'Elon Musk',
 'picture_path': 'partenaire/c/2367495__1106501382.png',
 'proba': '0.925177',
 'pseudo': 'Elon Musk',
 'ranking': '229',
 'relative': '0',
 'valide_contrainte': '1'}

This function also defines Akinator.guesses, which is a list of dictionaries containing his choices in order from most likely to least likely

It’s recommended that you call this function when Aki’s progression is above 80%. You can get his current progression via Akinator.progression

close()

This function is only in the async version of the class

Close the aiohttp ClientSession. Call this function after the Akinator game is finished

However, if you specified your own ClientSession in “Akinator.start_game()”, you might actually not want to call this function

Variables

These variables contain important information about the Akinator game. Please don’t change any of these values in your program. It’ll definitely break things.

uri

The uri this Akinator game is using. Depends on what you put for the language param in Akinator.start_game() (e.g., "en.akinator.com", "fr.akinator.com", etc.)

server

The server this Akinator game is using. Depends on what you put for the language param in Akinator.start_game() (e.g., "https://srv2.akinator.com:9162", "https://srv6.akinator.com:9127", etc.)

session

A number, usually in between 0 and 100, that represents the game’s session

signature

A usually 9 or 10 digit number that represents the game’s signature

uid

The game’s UID (unique identifier) for authentication purposes

frontaddr

An IP address encoded in Base64; also for authentication purposes

child_mode

A boolean that matches the child_mode param in Akinator.start_game()

timestamp

A POSIX timestamp for when Akinator.start_game() was called

question

The current question that Akinator is asking the user. Examples of questions asked by Aki include: Is your character's gender female?, Is your character more than 40 years old?, Does your character create music?, Is your character real?, Is your character from a TV series?, etc.

progression

A floating point number that represents a percentage showing how close Aki thinks he is to guessing your character. I recommend keeping track of this value and calling Akinator.win() when it’s above 80 or 90. In most cases, this is about when Aki will have it narrowed down to one choice, which will hopefully be the correct one

step

An integer that tells you what question Akinator is on. This will be 0 on the first question, 1 on the second question, 2 on the third, 3 on the fourth, etc.

first_guess

A dict that describes Akinator’s first guess for who your character is. An example of what this dict will look like can be found in the documentation for the Akinator.win() function above. This variable will only be defined once that function is called

guesses

A list of dicts containing his choices in order from most likely to least likely. Each dict will look the same as first_guess. This list will also contain first_guess as the first entry. This variable will only be defined once Akinator.win() is called

client_session

An aiohttp ClientSession object that is used when making API requests. This variable is only present in the async version of the class

The first 8 variables—uri, server, session, signature, uid, frontaddr, child_mode, and timestamp—will remain unchanged, but the next 3—question, progression, and step—will change as you go on. The final two—first_guess and guesses— will only be defined when Akinator.win() is called.

client_session, which is only in the async version of the class, will not change once it’s been set, but calling Akinator.close() will reset it to None.

Exceptions

Exceptions that are thrown by the library

InvalidAnswerError

Raised when the user inputs an invalid answer into Akinator.answer(). Subclassed from ValueError

InvalidLanguageError

Raised when the user inputs an invalid language into Akinator.start_game(). Subclassed from ValueError

AkiConnectionFailure

Raised if the Akinator API fails to connect for some reason. Base class for AkiTimedOut, AkiNoQuestions, AkiServerDown, and AkiTechnicalError

AkiTimedOut

Raised if the Akinator session times out. Derived from AkiConnectionFailure

AkiNoQuestions

Raised if the Akinator API runs out of questions to ask. This will happen if Akinator.step is at 79 and the answer function is called again. Derived from AkiConnectionFailure

AkiServerDown

Raised if Akinator’s servers are down for the region you’re running on. If this happens, try again later or use a different language. Derived from AkiConnectionFailure

AkiTechnicalError

Raised if Aki’s servers had a technical error. If this happens, try again later or use a different language. Derived from AkiConnectionFailure

CantGoBackAnyFurther:

Raised when the user is on the first question and tries to go back further by calling Akinator.back()