akinator.py¶
Quick Examples¶
Here’s a quick little example of the library being used to make a simple, text-based Akinator game:
import akinator
aki = akinator.Akinator()
q = aki.start_game()
while aki.progression <= 80:
a = input(q + "\n\t")
if a == "b":
try:
q = aki.back()
except akinator.CantGoBackAnyFurther:
pass
else:
q = aki.answer(a)
aki.win()
correct = input(f"It's {aki.first_guess['name']} ({aki.first_guess['description']})! Was I correct?\n{aki.first_guess['absolute_picture_path']}\n\t")
if correct.lower() == "yes" or correct.lower() == "y":
print("Yay\n")
else:
print("Oof\n")
Here’s the same game as above, but using the async version of the library instead:
from akinator.async_aki import Akinator
import akinator
import asyncio
aki = Akinator()
async def main():
q = await aki.start_game()
while aki.progression <= 80:
a = input(q + "\n\t")
if a == "b":
try:
q = await aki.back()
except akinator.CantGoBackAnyFurther:
pass
else:
q = await aki.answer(a)
await aki.win()
correct = input(f"It's {aki.first_guess['name']} ({aki.first_guess['description']})! Was I correct?\n{aki.first_guess['absolute_picture_path']}\n\t")
if correct.lower() == "yes" or correct.lower() == "y":
print("Yay\n")
else:
print("Oof\n")
await aki.close()
loop = asyncio.get_event_loop()
loop.run_until_complete(main())
loop.close()
Documentation¶
The async version of this library works almost exactly the same as the regular, non-async one. For the most part, both have the same classes, names of functions, etc. Any differences will be noted.
Version Information:
>>> import akinator
>>> akinator.__version__
class Akinator()
A class that represents an Akinator game.
The first thing you want to do after creating an instance of this class is to call Akinator.start_game()
.
To get the regular Akinator class, make sure you’ve put import akinator
at the top of your code. From there you can easily access the class via akinator.Akinator()
.
To get the async version of the class, make sure you have import akinator.async_aki
or from akinator.async_aki import Akinator
in your code and you’ll be able to get the async Akinator class just as easily (Refer to the code examples above).
Functions¶
Note
In the async version, all the below functions are coroutines and must be awaited
- start_game(language=None, child_mode=False)
Start an Akinator game. Run this function first before the others. Returns a string containing the first question
The
language
parameter can be left as None for English, the default language, or it can be set to one of the following (case-insensitive):en
: English (default)en_animals
: English server for guessing animals. Here, Akinator will attempt to guess the animal you’re thinking instead of a characteren_objects
: English server for guessing objects. Here, Akinator will attempt to guess the object you’re thinking instead of a characterar
: Arabiccn
: Chinesede
: Germande_animals
: German server for guessing animalses
: Spanishes_animals
: Spanish server for guessing animalsfr
: Frenchfr_animals
: French server for guessing animalsfr_objects
: French server for guessing objectsil
: Hebrewit
: Italianit_animals
: Italian server for guessing animalsjp
: Japanesejp_animals
: Japanese server for guessing animalskr
: Koreannl
: Dutchpl
: Polishpt
: Portugueseru
: Russiantr
: Turkishid
: Indonesian
You can also put the name of the language spelled out, like
spanish
,korean
,french_animals
, etc. If you put something else entirely, then then theInvalidLanguageError
exception will be raisedThe
child_mode
parameter is False by default. If it’s set to True, then Akinator won’t ask questions about things that are NSFWImportant Note: In the async version of the class, there’s a third parameter:
client_session
(None by default). Here you can optionally specify an aiohttp ClientSession for the class functions to use when making API requests. If unspecified, a new ClientSession will be created- answer(ans)
Answer the current question, which you can find with
Akinator.question
. Returns a string containing the next questionThe
ans
parameter must be one of these (case-insensitive):yes
ory
or0
for YESno
orn
or1
for NOi
oridk
ori dont know
ori don't know
or2
for I DON’T KNOWprobably
orp
or3
for PROBABLYprobably not
orpn
or4
for PROBABLY NOT
If it’s something else, then the
InvalidAnswerError
exception will be raised- back()
Goes back to the previous question. Returns a string containing that question
If you’re on the first question and you try to go back, the
CantGoBackAnyFurther
exception will be raised- win()
Get Aki’s guesses for who the person you’re thinking of is based on your answers to the questions so far
This function defines and returns the variable
Akinator.first_guess
, a dictionary describing his first choice for who you’re thinking about. The three most important values in the dict arename
(character’s name),description
(description of character), andabsolute_picture_path
(direct link to image of character) Here’s an example of what the dict looks like:{'absolute_picture_path': 'https://photos.clarinea.fr/BL_25_en/600/partenaire/c/2367495__1106501382.png', 'award_id': '-1', 'corrupt': '0', 'description': 'Entrepreneur', 'flag_photo': 0, 'id': '49291', 'id_base': '2367495', 'name': 'Elon Musk', 'picture_path': 'partenaire/c/2367495__1106501382.png', 'proba': '0.925177', 'pseudo': 'Elon Musk', 'ranking': '229', 'relative': '0', 'valide_contrainte': '1'}
This function also defines
Akinator.guesses
, which is a list of dictionaries containing his choices in order from most likely to least likelyIt’s recommended that you call this function when Aki’s progression is above 80%. You can get his current progression via
Akinator.progression
- close()
This function is only in the async version of the class
Close the aiohttp ClientSession. Call this function after the Akinator game is finished
However, if you specified your own ClientSession in “Akinator.start_game()”, you might actually not want to call this function
Variables¶
These variables contain important information about the Akinator game. Please don’t change any of these values in your program. It’ll definitely break things.
- uri
The uri this Akinator game is using. Depends on what you put for the language param in
Akinator.start_game()
(e.g.,"en.akinator.com"
,"fr.akinator.com"
, etc.)- server
The server this Akinator game is using. Depends on what you put for the language param in
Akinator.start_game()
(e.g.,"https://srv2.akinator.com:9162"
,"https://srv6.akinator.com:9127"
, etc.)- session
A number, usually in between 0 and 100, that represents the game’s session
- signature
A usually 9 or 10 digit number that represents the game’s signature
- uid
The game’s UID (unique identifier) for authentication purposes
- frontaddr
An IP address encoded in Base64; also for authentication purposes
- child_mode
A boolean that matches the child_mode param in
Akinator.start_game()
- timestamp
A POSIX timestamp for when
Akinator.start_game()
was called- question
The current question that Akinator is asking the user. Examples of questions asked by Aki include:
Is your character's gender female?
,Is your character more than 40 years old?
,Does your character create music?
,Is your character real?
,Is your character from a TV series?
, etc.- progression
A floating point number that represents a percentage showing how close Aki thinks he is to guessing your character. I recommend keeping track of this value and calling
Akinator.win()
when it’s above 80 or 90. In most cases, this is about when Aki will have it narrowed down to one choice, which will hopefully be the correct one- step
An integer that tells you what question Akinator is on. This will be 0 on the first question, 1 on the second question, 2 on the third, 3 on the fourth, etc.
- first_guess
A dict that describes Akinator’s first guess for who your character is. An example of what this dict will look like can be found in the documentation for the
Akinator.win()
function above. This variable will only be defined once that function is called- guesses
A list of dicts containing his choices in order from most likely to least likely. Each dict will look the same as
first_guess
. This list will also containfirst_guess
as the first entry. This variable will only be defined onceAkinator.win()
is called- client_session
An aiohttp ClientSession object that is used when making API requests. This variable is only present in the async version of the class
The first 8 variables—uri
, server
, session
, signature
, uid
, frontaddr
, child_mode
, and timestamp
—will remain unchanged, but the next 3—question
, progression
, and step
—will change as you go on. The final two—first_guess
and guesses
— will only be defined when Akinator.win()
is called.
client_session
, which is only in the async version of the class, will not change once it’s been set, but calling Akinator.close()
will reset it to None.
Exceptions¶
Exceptions that are thrown by the library
- InvalidAnswerError
Raised when the user inputs an invalid answer into
Akinator.answer()
. Subclassed fromValueError
- InvalidLanguageError
Raised when the user inputs an invalid language into
Akinator.start_game()
. Subclassed fromValueError
- AkiConnectionFailure
Raised if the Akinator API fails to connect for some reason. Base class for
AkiTimedOut
,AkiNoQuestions
,AkiServerDown
, andAkiTechnicalError
- AkiTimedOut
Raised if the Akinator session times out. Derived from
AkiConnectionFailure
- AkiNoQuestions
Raised if the Akinator API runs out of questions to ask. This will happen if
Akinator.step
is at 79 and theanswer
function is called again. Derived fromAkiConnectionFailure
- AkiServerDown
Raised if Akinator’s servers are down for the region you’re running on. If this happens, try again later or use a different language. Derived from
AkiConnectionFailure
- AkiTechnicalError
Raised if Aki’s servers had a technical error. If this happens, try again later or use a different language. Derived from
AkiConnectionFailure
- CantGoBackAnyFurther:
Raised when the user is on the first question and tries to go back further by calling
Akinator.back()